
Sure, the 2D platforming is similar, but the graphics are made out of lifeless polygons instead of rich, vibrant pixels. It just makes me wish I were playing one. Sonic 4 doesn’t feel like a Genesis game at all.

The developers were even smart enough to program in the limitations of the NES, like slowdown and pixel flickering. Remember Mega Man 9? So many people loved it because playing it felt exactly like playing a Mega Man game on the Nintendo Entertainment System. Is this a retro homage to its blue mascot’s awesome past? Well, then it should look like a Genesis game. After playing Episode II, I still have no idea. When I played the first episode of Sonic the Hedgehog 4, I really didn’t understand what Sega was trying to do. The second act of White Park Zone, which takes place on a wooden roller coaster, is the biggest standout thanks to branching paths that spring Sonic from background to foreground. But on the whole, the levels this time around are much more interesting and uniquely themed.

Sylvania Castle Zone, for instance, is a blatant rip-off (or homage, if you prefer a kinder word) of Sonic 2’s Aquatic Ruin Zone from the Sega Genesis days. Some zones in Episode II still feel too familiar. I mean, seriously guys - we don’t need another casino-themed stage. Recent games have reduced his role to an inventor and mechanic who sits on the sidelines, but Episode II returns him to Sonic’s side, where he belongs.Įpisode I’s levels were boring retreads of ideas from Sonic’s better days. While Tails originally introduced a trend that would eventually drown the series with annoying animal sidekicks, he remains a classic and useful ally. Three top investment pros open up about what it takes to get your video game funded.
